AI Insights · Timothy · April 2023
Top 5 Cannabis Games on iOS in Chile Q1 2023
A look at the performance of the top 5 cannabis games on iOS in Chile during the first quarter of 2023, including trends in weekly downloads, revenue, and active users.
During the first quarter of 2023, the top 5 cannabis games on iOS in Chile showed varied performance in terms of weekly downloads, revenue, and active users. Here is a detailed look at each app’s performance based on data from Sensor Tower.
Hempire - Weed Growing Game by LBC Studios Inc. experienced fluctuations in weekly revenue, starting at $79 at the end of December and reaching a peak of approximately $105 in the last week of March. Weekly downloads witnessed a significant drop mid-January, falling from 450 to just 40 by the week of January 23. Active users peaked at 680 in early January but saw a decline, ending the quarter at 181.
Weed Firm 2: Back To College from Ludum LLC had relatively stable weekly revenue, with a slight increase from $14 at the end of December to $16 in the last week of March. Weekly downloads were consistent, ranging between 30 and 36 for most of the quarter, with a noticeable dip to 8 in early March. Active users saw a gradual decline from 145 in early January to 94 by the end of March.
Wiz Khalifa's Weed Farm by Metamoki Inc. showed minimal revenue generation, with occasional spikes to $15 in late January. Weekly downloads followed a similar pattern, peaking at 38 in early January and dropping to single digits by mid-March. Active users also declined steadily from 78 in early January to 31 by the end of the quarter.
Weed Factory Idle from Spider Solitaire displayed sporadic weekly revenue, peaking at $16 in mid-February and the last week of March. Downloads were relatively low, fluctuating between 5 and 33 throughout the quarter. Active users peaked at 65 in early January but declined to 14 by the end of March.
Bud Farm: Idle Tycoon Game by LDRLY saw its highest weekly revenue of $38 in mid-February, with a notable drop to just $2 by the end of March. Downloads remained low, peaking at 16 in early January and declining to 10 by the end of the quarter. Active user data was sparse, but the app recorded 23 active users in early January.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s website.